Edit places objects on the selected Z layer. Select an object to edit its exact coordinates, faction and controller. Start the scenario to enter ship orders.
All Crew and Teacher ships must commit an order, including explicit coast / hold fire. AI ships plan at the same turn boundary. Execution advances every ship together.
Use History to replay selected turns. Replay does not change the live battle. Files → Export live battle preserves pending orders, an unfinished turn, projectiles, and all recorded turns. Import it later and press Resume.
This version is a shared-console local prototype. Separate networked crew stations and interior boarding are not included. Fleet preview hides unpublished contacts visually; it is not a secure student login.
Ship labels: Off, Abbreviated, or Full detail. Zoom in to inspect physical hull outlines. Centered hits deal the most damage; grazing hits deal less. Damage rings can overlap, while breakup debris is decorative.
Explosions show their actual radius for several seconds. Trails and impact effects remain visible in replay. Changing the camera or labels does not change hit detection.
Positions: metres. Velocities: m/s. Forces: N. Ship damage and charge are game rules. Physics uses 20 ms steps with swept projectile collisions; replay samples every 100 ms. The grid is a display boundary.