TWIN DOCKS / LOCAL DESIGN LAB

West jump: approach to stop

A continuous drive from rest on the doubled map. Same stock boosts, measured car motion, no teleport to the launch.

Experimental geometry
Back to the earlier calibration   Open playable map

Preparing the comparison...

The scripted driver uses throttle and brake to approach the chosen speed, coasts after x = 315 m, then brakes once all four wheels and the complete body land. Engines changes drive force by 20%. Both runs retain the same mass, handling and available boosts.

Final approach and dock landing

Westward travel reads left to right. This is a measured center trace, not a 3D collision view.

Speed through the full run

Boost changes the velocity. Neutral/coasting does not stop the car; braking takes additional dock distance.

━━ Unchanged stock┄┄ Engines: drive × 1.2

Observed outcomes

What this checks

  • Actual closed-bridge start at physical x = 740 m, from rest.
  • Experimental gap from x = 310 to 286 m, with equal 12 m deck heights.
  • Four-wheel support and whole-body receiving-side landing.
  • Braking to below 0.2 m/s and holding on the dock for one second.
  • Separate reporting of landing and stopping before the provisional blend at x = 264.668 m.

What it does not establish

A dock stop is not a tested turn onto the outer race route. The fixture has a receiving-lip guard, not complete 3D chassis-edge contact. Moving or raised bridges, traffic, alternate boost timing and human/iPad driving remain untested.

This gap exists only in the diagnostic. The playable map, RP wallet, stock loadout and published game are unchanged. The required upgrade-only West shortcut is still unresolved.